Abstract: We treat streamline selection and viewpoint selection as symmetric problems which are formulated into a unified information-theoretic framework. This is achieved by building two interrelated ...
A pattern of tabs and slots can be created with controls for quantity, size, shape, and various offsets for location and ...
Abstract: We present a GPU-based framework for extracting surface and curve skeletons of 3D shapes represented as large polygonal meshes. We use an efficient parallel search strategy to compute ...