Nvidia "GeForce Evangelist" Jacob Freeman spoke with YouTuber Daniel Owen late last week about the company's new DLSS 5 technology. He explained a little more about how the tech works, its limitations ...
TL;DR: NVIDIA's DLSS 5 processes only 2D frames and motion vectors, lacking access to 3D geometry or PBR data, causing AI to alter character details and ignore artistic intent. Despite developer ...
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